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The PlugIT allows to use keys in order to animate an object directly in Openspace3D.

Parameters | 
    |
1 | 
      Name of the object.  | 
    
2 | 
      Keys reads per second.  | 
    
3 | 
      Total number of keys for the animation. The animation length is affected by the keys per second.  | 
    
4 | 
      Plays the animation in loop.  | 
    
5 | 
      The ping pong mode allows to play the animation in one direction and then inverts the reading.  | 
    
6 | 
      Enables an automatic rotation in a direction during the animation (X, Y or Z).  | 
    
7 | 
      Transforms the global animation to a local animation depending on the initial coordinates of the object.  | 
    

Parameters | 
    |
8 | 
      The tool bar allows : - To preview the animation. - To stop the animation preview. - To go to the previous key. - To go to the next key. - To add a key. - To remove a key. - To exchange the selected key with the previous one. - To exchange the selected key with the next one. - To Move the object for the selected key. - To rotate the object for the selected key. - To rescale the object for the selected key. - To zoom in on the timeline. - To zoom out on the timeline.  | 
9 | 
      Timeline where the keys appear and can be selected. | 
10 | 
      Modifies the position, the orientation or the scale of the object for the selected key. | 
11 | 
      Modifies the tension curve parameter of the selected key. | 
12 | 
      Modifies the continuity curve parameter of the selected key. | 
13 | 
      Modifies the bias curve parameter of the selected key. | 
14 | 
      Modifies the key position in the time scale of the animation (between 0.0 and 1.0). | 
15 | 
      Plays the animation when the application starts. | 
Event | 
    |
End | 
      Triggers when the animation ends.  | 
    
Started | 
      Triggers when the animation starts.  | 
    
Object | 
      Sends the current object.  | 
    
Action | 
    |
Play | 
      Plays the animation. | 
Pause | 
      Pauses the animation./td> | 
Stop | 
      Stops the animation. | 
Reverse | 
      Reverses the animation play from the current position. | 
Reset | 
      Stops the animation and return the object to its original coordinates. | 
Set object | 
      Changes the object to which the animation is applied. | 
Get object | 
      Gets the current object. |