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This PlugIT allows to create a ball and socket physics constraint.

Parameters | 
    |
1 | 
      Name of the object which the constraint will be applied.  | 
    
2 | 
      Name of the parent object which the constraint will be applied. If there is no object, then the world will be used as a reference for the constraint.  | 
    
3 | 
      Enables/Disables the collision between the two objects.  | 
    
4 | 
      Defines a method to define the constraint position. Depending on the child, the parent or a customized object.  | 
    
5 | 
      If the position is on a custom mode, then you can set the position from a scene object.  | 
    
6 | 
      X position of the constraint.  | 
    
7 | 
      Y position of the constraint.  | 
    
8 | 
      Z position of the constraint.  | 
    

Parameters | 
    |
9 | 
      If checked, enables the angle limitations on the constraint.  | 
    
10 | 
      Cone angle of the constraint.  | 
    
11 | 
      Minimal constraint of the constraint.  | 
    
12 | 
      Maximal constraint of the constraint.  | 
    
13 | 
      Defines the necessary force on the constraint in order to break it. If the force is defined at 0.0 then the constraint can not be broken.  | 
    
14 | 
      Enables the PlugIT when the application starts.  | 
    
Events | 
    |
Force | 
      Sends the applied force over the constraint.  | 
    
Broken | 
      This event is sent when the constraint breaks.  | 
    
Action | 
    |
Enable | 
      Enables the constraint. | 
Disable | 
      Disables the constraint. |